ryngo
Mesaje : 271 Puncte : 65384 Reputatie : 5 Data de inscriere : 20/10/2011 Varsta : 29 Localitate : sibiu
| Subiect: Piatra spiritului 98% in romana Mar Ian 17 2012, 09:24 | |
| Salut 4metin , multi cautati piatra spiritului tradusa , ei bine , am tradus-o eu cu imperial. Intrati in usr/rain/channel/share_data/locale/hongkong/quest/object , cautam folderul 50513 , si in el trebuie sa se mai afle un folder numit use , apoi in acel folder gasim fisierul training_grandmaster_skill.start , dam click dreapta pe el , editam , stergem ce este in continutul lui , si inlocuim cu - Cod:
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say_title ( "Piatra Spiritului" ) if pc . get_skill_group ( ) == 0 then say ( "Nu ai nici o competenta" .. pc . get_skill_group ( ) ) return end if get_time ( ) < pc . getqf ( "next_time" ) then if pc . is_skill_book_no_delay ( ) then say ( "Acest lucru va permite" ) say ( "perfectionarea competentelor." ) say ( "" ) wait ( ) say_title ( "Piatra Spiritului" ) else say ( "Trebuie sa asteptati." ) return end end local result = training_grandmaster_skill . BuildGrandMasterSkillList ( pc . get_job ( ) , pc . get_skill_group ( ) ) local vnum_list = result [ 1 ] local name_list = result [ 2 ] if table . getn ( vnum_list ) == 0 then say ( "Competentele tale sunt deja perfecte!" ) return end say ( "Alegeti o competenta din urmatoarele:" ) say ( "" ) local menu_list = { } table . foreach ( name_list , function ( i , name ) table . insert ( menu_list , name ) end ) table . insert ( menu_list , "Abbrechen" ) local s = select_table ( menu_list ) if table . getn ( menu_list ) == s then return end local skill_name = name_list [ s ] local skill_vnum = vnum_list [ s ] local skill_level = pc . get_skill_level ( skill_vnum ) local cur_alignment = pc . get_real_alignment ( ) local need_alignment = 1000 + 500 * ( skill_level - 30 ) test_chat ( "Punctre rang:" .. cur_alignment ) test_chat ( "Rand negativ prea mare:" .. need_alignment ) local title = string . format ( "%s a reusit " , skill_name , skill_level - 30 + 1 ) say_title ( title ) say ( "Atunci cand cititi piatra spiritului" ) say ( "pierzi punctaj din grad!" ) say ( "" ) if cur_alignment < - 19000 + need_alignment then say_reward ( "Puncte insuficiente." ) return end if cur_alignment < 0 then say_reward ( string . format ( "Puncte necesare: %d -> %d" , need_alignment , need_alignment * 2 ) ) say_reward ( "pentru a mari competenta." ) need_alignment = need_alignment * 2 elseif cur_alignment < need_alignment then say_reward ( string . format ( "Puncte necesare:: %d" , need_alignment ) ) say_reward ( "Rang negativ prea mare" ) else say_reward ( string . format ( "Puncte necesare: %d" , need_alignment ) ) end say ( "" ) local s = select ( "Mai mult" , "Intrerupe" ) if s == 2 then return end if cur_alignment >= 0 and cur_alignment < need_alignment then say_title ( string . format ( "Piatra Spiritului" , title ) ) say ( "A venit timpul!" ) say ( "Pentru antrenament," ) say ( "Va rugam sa scrieti : Antrenament" ) say ( "" ) say ( "" ) say_reward ( "Antrenament" ) say ( "" ) local s = input ( ) if s ~= "Antrenament" then return end end if get_time ( ) < pc . getqf ( "next_time" ) then if pc . is_skill_book_no_delay ( ) then pc . remove_skill_book_no_delay ( ) else say ( "Sa vedeam ce-ai reusit" ) return end end pc . setqf ( "next_time" , get_time ( ) + time_hour_to_sec ( number ( 8 , 12 ) ) ) if need_alignment > 0 then if pc . learn_grand_master_skill ( skill_vnum ) then pc . change_alignment ( - need_alignment ) say_title ( string . format ( "%s " , title ) ) if 40 == pc . get_skill_level ( skill_vnum ) then say ( string . format ( "%s este deja Perfect" , skill_name ) ) else say ( string . format ( "Succes" , skill_name , skill_level - 30 + 1 + 1 ) ) end say ( "" ) say_reward ( "Succes!" ) say_reward ( string . format ( "Puncte luate %d " , need_alignment ) ) say ( "" ) else say_title ( string . format ( "%s " , title ) ) say ( "Acest lucru nu este elaborat ,din pacate." ) say ( "" ) say_reward ( "Ai esuat," ) say ( "mai incerca!" ) pc . change_alignment ( - number ( need_alignment / 3 , need_alignment / 2 ) ) end end item . remove ( ) ,apoi dam reboot la server.Sper ca va fost de folos | |
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